What do the levels of Development Catgories really reference?



I = Introduce: This level is exactly what it states. Fundamental positions, stances, and patterns are introduced to the players and they develop an understanding of these areas. The can execute the various pieces of the techniques or tactics in the correct order but the movements look awkward and unsynchronized or delayed with regard to tactics. For the coach this means we provide a quick introduction of topics, essentially putting the ‘jargon or language of the sport’ in front of them and the valuable pictures that they need to model.  However, we do not spend a great deal of time on these topics however we do expose the young player to these areas we are simply 'Planting the seeds' for future development.


L = Learn: At this level players are able to change the techniques (movements) in order to find success under various conditions and in different areas of the field. This occurs with limited pressure in the beginning and then more pressure as experience is gained.  Here a coach must match the level of ability to that of the player. Not a complete match, but a match that slightly exceeds the current competencies of the player.  The coach must focus training sessions around these topics, not all at once, but systematically throughout the year.  This is where the art and experience of coaching comes into play.  A coach must recognize where an athlete stands today, and moves them day by day toward the end goal…the end goal being the next column in the Long Term Player Development model. Much of the learning is built on the back of the players' tolerance to instruction and training/practice. Learning to Train is a critical time for increasing the tolerance of the developing athlete.

 
A = Automate: When players get to this level, their techniques (movements) are coordinated, consistent and efficiently performed under more complex conditions.  Although limited to varying they way they perform the trained techniques (movements), players begin to create their own responses to the conditions they begin to see in games and training exercises.  Coaches contribute to automation of an athlete’s development in these phases consistently offering opportunities for repetition and variation.  Growth occurs with every variation, slight or extreme, in an automated movement or tactical situation.

 
P = Perfect/Improvise: Players begin to create instantaneous responses that are their interpretations of techniques or combinations of techniques forming unique motor patterns.  Much of the development here is experiential and it is mostly in the hands of the player, although coaches provide tactical information through instruction, video, and establishing an environment where the player’s individual development occurs through their own exploration.

-          Development categories modified from the CAC NCCP Theory